It had the potential to be the link between Diablo and Sacred back in the day but alas something went very wrong somewhere along the line that instead of a great DLC, we got an empty open world to explore with very little reason to walk over the hill to see what we could discover. Two Worlds was not a bad game but its open world, combined with its terrible combat, catastrophic visuals, and overall bland narrative made the game look very unpleasant. Those who loved it really loved it, and those who hated it not only hated the game but hated the people that loved it. In 2007 an open world hack and slash released that forever divided the gaming industry.
Thankfully the series has been put on hold indefinitely. All these hubs included tedious side quests, next to no life at all, and of course, when you did have life it was welcomed by a badly animated character that did not help with the connection you had to them in the game at all. Mass Effect: Andromeda instead delivered a series of planetary open world hubs that were less exciting than the view from outside the Sun International’s window in Bloemfontein. I mean the great success of the previous Mass Effect games clearly guaranteed that Andromeda would be just as great right? Wrong! When Bioware said they were going to make “bigger and better” world hubs we all got a little excited. If you enjoyed running around the African savannah for hours with no real objective to keep you busy then good for you, but let’s compare MGS5 to likes of Horizon Zero Dawn and see which of the two’s open world was an absolute snore fest.
Sure, the game had some strong story moments but in order to get to those parts, you would have to put up with a series of repetitive missions all based in the game’s bland open world. It was a watered-down game with a series of empty open world hubs that just lacked any sort of excitement and activities to undertake in them.
I don’t get the hype around Metal Gear Solid 5 at all. Not to mention every planet looked the same to a certain degree, meaning they had no life, no pretty photo opportunities, and no reason to play the game. What we got, in the end, was a complete hot mess of an open world game with every planet bearing this dead empty feeling that felt as if a 6-year old designed the creatures on paper before the developers put them into the game. Fuller planets, living ecosystems, and overall something worth exploring. When we first saw the game it was a different experience to what we go in the final release. It would not be a “worst of” list if it did not have No Man’s Sky in it right? I know I harp on about this game but it just belongs on this list. It was as if the creators started developing everything and then suddenly stopped halfway. The game’s story even took the back seat and lacked any real character connection and development. It was a mess made up of not content and no excitement at all.
What we got was the complete opposite and instead, we were subjected to a game with a boring, yet stunning-looking, open world that had next to no side objectives to even warrant your time. Set in a fictional New Orleans, the game was meant to be the step in a new direction for the series and we all thought we would get the bustling city vibe with the fantastic story we have known in the series. The Mafia series has been a staple in the industry for years now and after the great success of Mafia II, gamers all over the world were very excited when 2K announced Mafia III. Here are some of the worst open world video games that you should totally avoid. There are times when studios just fail to deliver a decent open world experience that gamers hope for.īe it an empty and dull hub, uninspired locations to visit, or the lack of activities to keep you busy, these 10 games proved that you can have all the space in the world to explore but if it does not synergize well it could mean disaster. When we know there is a sandbox title coming our way we just assume that it will be filled with awesome things to do and great places to visit but that is not always the case. Gamers take open worlds for granted these days.